Cod mobile season 2 update patch notes by gbangyt
New Free Battle Pass Rewards:
– New Scorestreak: Napalm- Scorch nearby enemies and fill the battlefield with flames.
New Perk- Recon
– Recon- After players kill an enemy, they can scan nearby enemies and the perk will display it on the mini-map.
Call of Duty: Mobile MULTIPLAYER
New Maps
Shoot House: The popular Modern Warfare map is now available in CODM! The map features a military training ground in the middle of a desert, including the classic 3-route design. Join the fierce combat with your best maneuvers!
Shipment – Modern: This classic map in the Modern Warfare series has been renovated! The WWII-style shipment port is now in modern style. While fighting fiercely between containers, don’t let your guard down!
Loadout New Features
Blueprint Overview: Players can select and change blueprints in the Loadout conveniently by clicking the “OVERVIEW” icon.
Recently Acquired Items: The Notification clearing icon (the exclamation mark with a slash) now shows all new items player recently gained, including weapons, attachments, soldiers, camos, and others.
Blueprints Available: Players now can see new blueprints available in the Loadout.
Call of Duty: Mobile Battle Royale
Tank Battle: Available for ranked Mode.
Collect five components to assemble your tank. You can also assemble tank by blueprint in the airdrop.
Anti-Tank weapon: Delay Bomb, Proximity Mine, Anti-Tank Sticky Grenade,
Anti-Tank Sniper, Anti-Tank War Machine.
Tank repair tools: Welding Gun.
Tank blueprints: Three types.
New Vehicle
– New Vehicle: Cargo Truck. The truck has only two seats for the driver and the co-driver, but the body can accommodate multiple soldiers who can move freely. The acceleration is slower, but equipped with high durability and provides great protection.
New Custom Airdrop Weapons
Soldiers now can equip pistols as custom airdrop weapons.
Weapon Lists Updated
– Common: AK117 / SKS / M4LMG / GKS
– Uncommon: AK47 / Man-O-War / M21 EBR / Chopper / RUS-74U / BY15 / KRM-262
– Rare: AK117 / BK57 / FR .556 / HVK-30 / Peacekeeper MK2 / AS VAL / LOCUS / M4LMG / Razorback / QQ9 / QXR / KRM-262
– Epic: Type 25 / ICR / DRH / BK57 / KN-44 / AS VAL / Man-O-War / Peacekeeper MK2 / HVK-30 / DL Q33 / SKS / Chopper / RUS-74U / GKS / QQ9
– Legendary: M4 / Man-O-War / AS VAL / HVK-30 / M4LMG / QXR / GKS
Buffs and Nerfs: Multiplayer
Overall, we can say that the buffed weapons this season are the DLQ, ICR, ASM10, and DR-H (according to the Korean CODM).
The Man-O-War Meta will most probably continue since the gun is getting a Legendary Blueprint this season.
While the Nerfed weapons are Arctic 50, War machine, Grav spikes, Annihilator
Multiplayer
– Increased MSMC’s OWC Marksman barrel attachment vertical recoil control.
– Increased S36, UL736,RPD and M4LMG’s YKM combat stock attachment ADS time reduction.
– Decreased HBRA3’s OWC Marksman barrel attachment’s negative effects.
– Increased DL Q33 damage to 90 and grants it higher wall-penetrating damage.
– Increased DRH’s the No Stock attachment ADS time reduction to 12%.
– Decreased DRH’s No Stock attachment hit flinch to 15%.
– Slightly decreased ICR’s No Stock attachment and YKM Combat Stock attachment accuracy.
– Slightly increased ASM10’s No Stock attachment hit flinch.
– Decreased Arctic .50’s wall-penetrating damage and MIP Stopping Power Reload attachment’s damage ratio to legs. Now a wall-penetrating leg shot will not be lethal.
– The capacity of blocking fire bullet for Arctic.50 is decreased from 20 to 15 and its maximum capacity is decreased from 40 to 30, ADS time increased from 12% to 30%,and shot interval from 40% to 50%.
Operators
– Decreased the explosion range of War Machine. Nerf.
– Decreased the damage reduction of War Machine operator. Nerf.
– Decreased Gravity Spike damage range.
– Slightly decreased the damage of Annihilator dealt to Stealth Chopper, XS1 Goliath, VTOL, Shield Turret, and Transform shield.
Perks, Movements, and Glitches
The team has fixed a bunch of annoying glitches. They fix the very frustrating glitch where the player gets stuck while entering the Blue House on CT Top, Standoff map. Let’s face it, we’ve all died there!
– Soldiers equipped with Dead Silence Perk no longer hear the footstep of themselves, and the audible range of running has been decreased.
– Players are now able to jump while moving alongside a wall.
– Optimized the speed adjustment when moving alongside a wall/obstacle,
– Enhanced the server tick rate.
– Advanced player’s hit box when switching among standing, crouching and prostrating.
– Increased characters’ FPS. Enemy’s movements and actions are more precise and smooth.
– Optimized sound effects based on different scenes so that players can locate their enemies more accurately.
– Fixed an issue that players might get stuck in window frames when climbing through.
– Resolved an issue when Soldiers are stuck for a while after crossing the shortcut of LAUNDRY SIDEWALK in Raid.
– Fixed an issue of wrong collisions in the Takeoff’s scene.
– Resolved an issue of wrong collisions in the Tunisia’s scene.
Battle Royale
The BR, unlike MP, has improved on the operators significantly. The Tempest and especially Annihilator can now kill enemies easier.
– Increased ADS accuracy for all weapons.
– Increased horizontal recoil control for all weapons.
– Popular weapons such as AK47 and AK117 have much lower recoil control compared to other weapons.
– The locking time for FHJ18 is changed to 1 second.
– The launching speed of projectiles from FHJ18 is decreased to 110m/s and accelerates to its maximum speed.
– Significantly increased SMG and SHOTGUN hip-fire accuracy.
– Significantly increased SNIPER rifle recoil control.
– Increased Tempest’s damage and damaging radius.
– Increased Annihilator range. It now can eliminate the enemy in all range with 2 shots.
– An increased projectile distance of all lethal and tactical weapons.
Perks, Movements, and Glitches
– Cluster Grenade now has an alarm when it sticks to an object, and directions of small grenades will be shown on the screen.
– Discarded guns will no longer show amount of remaining ammo.
– Optimized wingsuit landing action.
– Revised the server tick rate.
– Optimized player’s hitbox when switching among standing, crouching, and prostrating.
– Increased characters’ FPS. Enemy’s movements and actions are more precise and smooth.
– Optimized sound effects based on different scenes so that players can locate their enemies more accurately.
Game Mode Improvement
Going Dark
– They have added Battery limitation feature to night vision devices, with an exception for the undead in Attack of the Night.
– EMP can temporarily paralyze night vision devices.
– Score streak items and trip mines show team color even when night vision device is on.
– Fixed the issue when visual effects of weapon blueprints and firing effects were overexposed when night vision device is on.
– Fixed the issue when the touch screen of controlling Scorestreaks is blurred when night vision device is on.
– Optimized the lighting of related maps.
Hardpoint HQ
– New scoring rule added to Hard Point: continuous capturing. Soldiers who continuously capturing the Hard Point will earn extra scores.
– Fixed the issue that the soldier revives too far from the objective.
Ranked Mode Algorithm
More matchmaking time? Quicker than 360 seconds? We’ll find out in 2 days!

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